Clash of Kings Review

  • If imitation is the most sincere way of flattery then Clash of Kings by developer Empire Game Studios should have absolutely loved Machine Zone’s Bet on War: Fire Age because the two games are incredibly similar indeed. Sport of War was obviously a fun game though this isn’t necessarily bad.

    Clash of Kings gets underway with you, the king within your city taking it back from invaders, it’s unclear who we were holding or the way you lost your city, but the only aspect to be done now could be to rebuild your devastated city and train a different army to make sure it isn’t lost again.

    To make this happen the player builds resource buildings, like Sawmills and Farms. These resources are employed to crank out troops such as militia infantry and several cavalrymen and to research myriad upgrades for example faster farming, the opportunity to support a larger army or merely upgrades for ones troops and have stronger in battle. Developing the city is definitely a slow burning process. Loaded with timers, it takes approximately 4 minutes to create a basic unit of militia and upgrades and research take too much time. It is a common story in freemium games though and it's never really that annoying.

    Slowly upgrading the metropolis, gradually becoming stronger and amassing an army with countless warriors is equally as interesting mainly because it was at Fire Age. The game also allows players to skip building and upgrade timers with under A few moments remaining along with players might help build or research things minimizing the timer likewise.

    Alliances are central in Clash of kings. An alliance is often a group of players that work well together to produce their cities. Alliances can aid in constructing buildings for members or provide reinforcements. Whenever a player desires to attack they can instead start a war rally that permits other players because alliance to provide soldiers too produce a large combined army of small alliance city armies, allowing for some truly huge forces for being fielded. Alliances are often friendly and helpful plus the game feels just as much like a social experience because it does a game.

    Clash of Kings looks very inviting for that form of game it truly is. Buildings and units look good and therefore are perfectly detailed to get a free game. Buildings also change because they're upgraded plus the interface is well presented. How troops line up on the side of town as is also created is satisfying too, as players can view their army grow. For a freemium city builder Clash of Kings looks impressive.

    The sound is somewhat limited but what’s there is decent enough. Some good music helps the game along but it really loops simply too frequently. The music about the world map one example is loops every A short period that is a shame as it’s a good track. Aurally the game has limitations to a couple yells and clicks. Some combat sounds would've been nice.

    Clash of Kings is a fairly decent wargame and although it apes Fire Age it is still an excellent strategic game in its own right.